Scrap everything. Build an empire. Steal from your neighbours. Sixteen to thirty-two players to an island, machines that keep running while you walk away, and a claw that reaches a hair under two and a half metres. Scrap everything. Build an empire. Steal from your neighbours. Sixteen to thirty-two players to an island, machines that keep running while you walk away, and a claw that reaches a hair under two and a half metres.

Everything Here Was Left Behind By Somebody
You start with sticks and stones and a whole island of other people's rubbish. Every washing machine, aircon unit and burnt-out panel on it comes apart into something, and better tools open the things the last tool would not touch.

You Are Not The Only Thing Here That Is Working.
Every prop on the island comes apart, and none of it with a swing. Hold the tool on it: a screwdriver or a grinder shakes the thing for three seconds, a torch heats it red. Nothing draws a progress bar, and letting go early keeps nothing.
No passive health regeneration, so eating is the only way back up and the food loop carries real weight. Hunger and thirst run underneath everything. Die and you drop a bag — your own backpack, holding all of it that was not a tool.
A fifty-minute day and a ten-minute night, and weather that stopped changing on the hour. The rain is volumetric and pools in the ground's real depressions. Lightning can find you: convulsions, a stagger, a second and a half of not moving.
Boars, wolves and chickens, more interested in each other than in you. A boar tells you off and goes back to its business. After dark a wolf pack arrives, lives three real minutes and leaves — and a kill on the ground pulls the next one in.
The sea has a bottom and you can swim down to it. Forty-five seconds of air, four health a second once that has run out, and about eleven seconds at the surface to fill your lungs again. There are sharks down there. They do break off.
A closed run of fence is a claim, and animals stay out of one. Foundations stand on four ground screws a metre twenty long, and a slab only goes down where all four reach real ground. Walls, a roof, a door and shuttered windows follow.
Log off and the island keeps what you left in it. Fence runs, machines with their fuel and charge still in them, welded pipe, power cable, your parked car and your own inventory — and you wake on your bedroll, not back on the shore.

Smelters, Recyclers, And A Grid To Run Them On
Deposit ore and fuel and walk away — a machine's job runs on the host tick whether you are watching or not. Pipes and pumps move the output on, a generator, a windmill and a salvaged solar array make the power, and a spool of cable joins the lot up.

Pick A Frame. Bolt An Engine Into It.
Frames, engines, blowers, gearboxes, suspension corners and wheels are all separate parts you find and fit. Fuel it, spray the rust off it, and hang a crane arm on the back with a magnet or a drill on the end.

The Best Thing In The Game Is A Tier One Tool
A three-stage telescoping grabber with a two-jaw claw on the tip. Hold to extend, hold to bite, and it clacks when it hits full reach. Crouching is silent. It will not open a locked base — it is for people who left something out.

Tier Six Is Designed And Not Built Yet
Builds go to the Discord before they go anywhere else, and the list of things that are finished but nobody has played yet is long. Break one of them early, while it is still cheap to fix, and your name goes in the credits.
Join the playtestA Spawn Beach gameThis Is Not A Roadmap. It Is The Log.
Every row below is a range of commits that actually landed, counted off the branch it landed on. Only the last one has not happened yet, and it is marked.
26.06.15 → 07.05
- main
The Gather Loop
An island generated with a beach on it, nodes that come apart under the right tool, an inventory, a hotbar, and one bench to spend all of it at.
In the build
5326.07.09 → 07.23
- main
The Yard, And A Sky Over It
Smelters, an acid still, a pumpjack, and pipe networks that carry the output on while you walk away. Then a day that turns, weather, and lightning that can find you.
In the build
13526.07.24 → 07.31
- Basebuilding
- Emissions
Hands, A Claw, And A Fence
First-person arms, so you can watch a tool work. PINCHY itself, in two models. A motorbike, a forklift, and a perimeter that finally keeps something out.
In the build
12226.08.01 → 08.07
- Vehicle
The Motor Pool
A car assembled from parts you find — frames, bodies, nine engines, gearboxes, driveline, suspension corners — and a crane arm with a magnet on it. Walt turns up and starts talking.
In the build
13426.08.08 → 08.15
- NPC
Animals, Cooking, And A Grid
Boars, wolves and chickens with a food chain running between them, meat you butcher and grill, and power off a windmill, a genset and the sun.
In the build
10826.08.16 → 08.20
- main
The World Persists
A bow, rope, a skinning knife, rings you can wear, and foundations that snap out level. And a save file that brings back your fences, your machines and your car.
In the build
6826.08.20 → now
- water-well-and-asset-budget
Water, Gems, And The Asset Budget
An ocean with a bottom, oxygen to run out of, sharks in it, and a well to drink from. A jeweller's bench that cuts gems into rings. And every kitbashed cloud prop swapped for a mesh of our own.
In flight
238next
Tier Six
The top of the ladder is drawn and unwritten. The list of things that are finished and that nobody has played yet is longer than this table.
Not built
—
858 Commits·6 Branches·83 Days
Counted 26.09.06


